This is my site dedicated to getting popular ideas for Fallout 3 published on the net. Fallout 3 has not yet been officially annouced but many fans believe it is on its way.
Here is one of my favourite storyline ideas for FO3:
It is 10 years after the events of Fallout 2 and the states of New Reno and the NCR have expanded rapidly. Border raids between the two and rumours of a third power in the east have created a large arms race not seen since the War.
The Chosen One has forseen a new large scale war involving these three nations, New Reno, NCR and Las Vegas. It is up to you to end the advancement of this new weapon technology and to end the power of these three cities by any means!!
I will update this storyline soon, with ideas for the enemies and quest ideas.
As for a possible graphics system i think that the best option for the new designers would be tiles for the landscape and 3D characters. This would update the engine while not losing the feel of Fallout. The tile system could be used to create set pieces for the game such as large craters or vast gothic churches while the 3D models could be placed on top of FMV sequences. This would mean a chance to have atmoshperic movies when entering a location for the first time, building up the tension and flavour of the game. In game movies could now also show the party in them this time, a problem with past games.
You guys don't need to
worry, it's going to be cool. It's not going to be the same game that the
original Fallout's were, but I think that is a good thing. We've learned a
lot about making games in the past few years, and we are going to apply
that to the Fallout series. Is it going to be a little more faster paced
in combat - of course, it has to be because we can't make a solely turn
based game anymore. But, we talk all the time about how to keep it from
becoming a Diablo type game as well. That is not to say that we've started
making Fallout 3, it's just something that we talk about a lot. Well the
tough thing is that at some point most games will have to go 3D. We are
trying to make the jump now rather than later. It has not been easy, and
we are still working to make TORN look as good as possible - the current
screen shots are certainly not there yet. I'm hoping we can get it up to
the standards of Icewind Dale, and each day it is getting closer. If you
are curious I can go into some more detail as to why almost everyone
eventually has to go 3D.
The reason we turned
away from the Fallout engine in part was not just due to the engine
itself, but also how the game was made. A big part of a game's success is
the usability of the tools. For their day the Fallout tools, and I'm
mostly talking about Mapper, were awesome (Jesse Reynolds did a good deal
of the coding for it). However, they were really the first generation of
I guess lastly, my hope is that we create a true Fallout game. The Lead Designer, most likely, will be Chris Avellone, who was the Lead Designer on Torment and the twisted mind behind New Reno in Fallout 2. If there is anyone outside of Chris Taylor who understand the Fallout universe it is him. He certainly isn't going to let us make an unFallout game. I was just reading a fifty page document today about the Fallout world timeline, and his thoughts on keeping the world continuum going.
This comes from a number of reliable sources at Duck and Cover and NMA. Could this be the news we have been waiting for, lets hope!
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