Fallout Tactics is
a recent release set in the Fallout world, it is a squad based tactical
game though and not an RPG. It does however have a great deal of Fallout
flavour even if if it is lacking in the dark humour of the
This is a silly idea
for a British mod of FOT, its called "Fallout Towers: Don't Mention the
War! ". A joke for any Fawlty Towers fans out there.
There is also a good
mod site at http://www.geocities.com/mrtrip_69 called The Mutant Liberation Army. Check it
Fallout Tactics has
many problems with it. The first is that it is fataly bugged in many
places throughout the game, try and play for longer than half an hour
and your computer will more than likely crash. This can be partially
fixed by using the 1.25 patch downloadable here...
If FOT2 or any
expansions are to occur microforte needs to bring back some much needed
fallout atmoshpere. I am not saying that it should become an RPG, it
just needs a few adjustments and then the game would be appealing to
both the X-Com fan and the Fallout fan.
Here are some
popular changes that some fans would like to see:
1. Bring back the
reconisable Fallout intro (Some jazz, pipboy and War, war never changes
yada yada yada!)
2. More friendly
3. Dialog trees
4. Hex bases for
characters (no hex grid needed this is just a superficial
5. Return to the
I feel that the clue
to making FOT2 is to make more use of the character growth system. There
wasn't enough scope for use of non-combat based skills in FOT but what
if in FOT2 each mission had alternatives to its completion using the
various skills. One example of this could be using your gamble skill on
a dim raider to gamble for a map of secret passages into a raider base.
Another example would be fixing a lift to by pass a dangerous level in a
military base, so the skills would not be needed to complete the mission
but could help.
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