This is my site dedicated to
getting popular ideas for Fallout 3 published on the net.
Fallout 3 has not yet been officially annouced but many
fans believe it is on its way.
Here is one of my favourite
storyline ideas for FO3:
It is 10 years after the events of
Fallout 2 and the states of New Reno and the NCR have
expanded rapidly. Border raids between the two and
rumours of a third power in the east have created a large
arms race not seen since the War.
The Chosen One has forseen a new
large scale war involving these three nations, New Reno,
NCR and Las Vegas. It is up to you to end the advancement
of this new weapon technology and to end the power of
these three cities by any means!!
I will update this storyline soon,
with ideas for the enemies and quest ideas.
As for a possible graphics system
i think that the best option for the new designers would
be tiles for the landscape and 3D characters. This would
update the engine while not losing the feel of Fallout.
The tile system could be used to create set pieces for
the game such as large craters or vast gothic churches
while the 3D models could be placed on top of FMV
sequences. This would mean a chance to have atmoshperic
movies when entering a location for the first time,
building up the tension and flavour of the game. In game
movies could now also show the party in them this time, a
problem with past games.
guys don't need to worry, it's going to be cool. It's not
going to be the same game that the original Fallout's
were, but I think that is a good thing. We've learned a
lot about making games in the past few years, and we are
going to apply that to the Fallout series. Is it going to
be a little more faster paced in combat - of course, it
has to be because we can't make a solely turn based game
anymore. But, we talk all the time about how to keep it
from becoming a Diablo type game as well. That is not to
say that we've started making Fallout 3, it's just
something that we talk about a lot. Well the
tough thing is that at some point most games will have to
go 3D. We are trying to make the jump now rather than
later. It has not been easy, and we are still working to
make TORN look as good as possible - the current screen
shots are certainly not there yet. I'm hoping we can get
it up to the standards of Icewind Dale, and each day it
is getting closer. If you are curious I can go into some
more detail as to why almost everyone eventually has to
As for turn-based vs. real-time it is a very tough
decision. I really enjoy turn-based games, but the
unfortunate thing is that game making is a business. On
average, a real-time game sells more than a turn-based
game. Since we have to sell between 150K to 200K units
now just to earn back what it takes to get a game on the
shelf, we need to look at what features can get us there
and what features might not.
And I do agree with you that real-time can make combat
less strategic. However, we are really trying to come up
with ways to combat that and keep combat interesting.
It is hard to figure out what is the best solution to
making games like TORN and Fallout 3. I totally agree
that the screenshots of TORN are not there yet, and the
guys have been working the last month straight to get
them looking better.
I can totally see how a lot of you feel that Fallout just
won't be Fallout without a turn-based mode. It's a very
hard call. I guess I feel that if we can keep the mood,
look, quests, open-ended nature, and the complex
character development of Fallout, then having real-time
pausable combat will not make it an un-Fallout game. I
could be totally wrong and it just won't work. However,
it's something we have to try so that we get to make a
next Fallout game.
I guess how I look at the real-time vs. turn based thing
is that we just can't do turn based anymore and have
enough people buy the games to make us able to keep on
making them. However, I really don't think that the real-time
of the Infinity Engine was a total action game. I know
there are a whole lot of Diablo players that won't touch
the Infinity Engine games because they think combat is
too slow and not "actiony".
reason we turned away from the Fallout engine in part was
not just due to the engine itself, but also how the game
was made. A big part of a game's success is the usability
of the tools. For their day the Fallout tools, and I'm
mostly talking about Mapper, were awesome (Jesse Reynolds
did a good deal of the coding for it). However, they were
really the first generation of game tools.
The problem is that since then we are dealing with more
data, larger teams, and translating the game for the
whole world - the tools need to be much better and they
need to integrate seemlessly with a backend database to
keep track of everything. Through the use of a lot of
different technologies we've been able to build a new
suite of tools/editors that actually make making games a
whole lot easier. As an example, in Fallout the dialog
had to be coded into the scripts for each character. It
had to be translated by hand from a text file into code.
For TORN, we have a dialog editor that works directly
with MicroSoft Word to have a spell checked dialog
imported directly into the game. What this gives us is
far more efficient designers. So, we can in essence make
bigger games with the same number of designers. Or at
least that is the hope.
If we had tried to keep on retrofitting the Fallout
engine to support new tools and technologies it would
have become a coding Vietnam. Code bases only last for so
long, because people remember less and less about how
things work in the engine and the engine becomes more and
more like magic. People are afraid to touch it, and we
can change it less and less.
guess lastly, my hope is that we create a true Fallout
game. The Lead Designer, most likely, will be Chris
Avellone, who was the Lead Designer on Torment and the
twisted mind behind New Reno in Fallout 2. If there is
anyone outside of Chris Taylor who understand the Fallout
universe it is him. He certainly isn't going to let us
make an unFallout game. I was just reading a fifty page
document today about the Fallout world timeline, and his
thoughts on keeping the world continuum going.
comes from a number of reliable sources at Duck and Cover
and NMA. Could this be the news we have been waiting for,